aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa ab aa aa aa aa aa aa aa aa aa aa aa aa ac ad ad ad 
aa ae ae ae ae ae ae ae ae ae ae af ag ag ag ag ag ag ag ag ag ag ah ai aj ag ag ag ag ag ag ag ag ag ah ae ak ad ad ad 
al al ae al al al al al al ae ae am ae ae ae ae ae ae ae an ao ap ap aq ae ae ae an ae ae ae ae ae ae ae ak ad ad ad ad 
al al ae al al al al al al ae ae am ae ae ae ar as at ae ae ai aj ag ag ag ah ae ae ae ae au ae av ae ac ad ad ad ad ad 
al al ae al al al al al al ae ae am ae aw ae ae ax ae ae ae ai ae ae ae ae ae ae ae ae ae ae ae ae ae ac ad ay ad ad ad 
al al ae al al al al al al ae ae am ae ae az ae ae aA ae ae ai ae ae ae ae ae ae ae ae ae ae az ae ae ac ad ad ad ad ad 
al al ae al al al al al al ae ae am ae ae ae ae ae ae ae ae ai ae aB ae ae ae aC ae aD ae ae ae ae ae ae aE ad ad ad ad 
al al ae al al al al al al ae ae am ae ae ae ae ae ae ae ae ai ae aF ae ae ae ae ae ae ae ae aG ae aw ae aH aI ad ad ad 
al al ae al al al al al al ae ae am ae ae aD ae ae az ae ae ai ae ae ae ae ae ae ae ae ae ae ae ae ae ac ad ad ad ad ad 
al al ae al al al al al al ae ae am ae au ae ae ae ae ae ae ai ae aJ aJ aJ aJ aJ aJ aJ aJ aJ ae ae ae ak ad aK ad ad ad 
al al ae al al al al al al ae ae am ae ae ae ae ae ae ae ae ai ae aL aL aL aL aL aL aL aL aM ae ae ac ad ad aN ad ad ad 
aa ae ae ae ae ae ae ae ae ae ae am an ae ae ae aw ae ae ae ai ae aO aO aO aO aO aO aO aO aP ae ae ac ad ad ad ad ad ad 
aa ae ae ae ae ae ae ae ae ae ae am ao ap aQ aA ae ae ae ae ai ae aR aS aS aS aT aU aS aS aV ae aW ac ad ad ad ad ad ad 
aa ae ae ae ae ae ae ae ae ae ae am ai aX aY ap ap ap aZ ap a0 ap ap ap ap ap aq ae ae ae ae ae ae ac ad ad ad ad ad ad 
aa ae ae ae ae ae ae ae ae ae ae a1 ai am ae ae ae ae ai ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae a2 ad ad ad ad ad 
ap ap ap ap ap ap ap ap ap ap a3 ap a4 am ae ae ae aW ai ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae a2 ad ad ad ad 
aa ae ae ae ae ae ae ae ae ae ae aX ai am ae ae ae ae ai ar as at ae ae ae ae ae ae aD ae ae ae au ae ae ae aE ad ad ad 
aa ae ae ae ae ae ae ae ae ae ae am ai a1 ae ae ae ae aY aQ ax ae ae ae ae az ae ae ae ae ae ae ae ae ae ae ae a2 ad ad 
aa ae ae ae ae ae ae ae ar as at am aY ap ap aQ aC ae av ai ae ae ae ae ae ae ae ae a5 a6 a7 ae ae ae ae ae ae ac ad ad 
aa ae ae ae ae ae ae ae ae ax ae am an ae ae aY ap ap ap a4 ae ae ae ae ae ae ae ae ae aF ae ae ae ae aA ae ae ak ad ad 
aa ae ae ae ae ae ae ae ae ae ae am ae ae ae ae ae a8 ae ai ae ae ae aB ae ae ae ae ae aC ae ae ae ae ae ae ac ad ad ad 
aa ae ae ae ae ae ae ae ae ae ae am ae ae ae ae a9 ba bb ai aw ae ae aF ae ae ae ae ae ae ae ae ae ae ae ae ak ad ad ad 
aa ae ae ae ae ae ae ae ae ae ae am ae ae ae ae bc bd be ai ae ae ae ae ae ae ae ae ae ae ae aW ae ae ae bf ad ad ad ad 
aa ae ae ae ae ae ae ae ae ae ae am ae ae ae ae bc bg be ai ae ae ae ae ae av ae ae ae ae ae ae ae ae ac ad ad ad ad ad 
aa ae ae ae ae ae ae ae ae ae ae am ae ae ae ae bh bi bj ai ae ae ae ae ae bk bk bk bk bk ae ae ae ae bf ad ad ad ad ad 
aa ae ae ae ae ae ae ae ae ae ae am ae ae ae ae bl bm bn ai ae ae ae ae ae bo bo bo bo bp ae ae ae ac ad ad ad ad ad ad 
aa ae ae ae ae ae ae ae ae ae ae am aC ae ae ae ae ae ae ai ae ae ae ae ae bq bq bq bq br ae ae ae ae a2 ad ad ad ad ad 
aa ae ae ae ae ae ae ae ae ae ae am ae ae ae ae bs ae ae aY aZ ap ap ap aQ bt bt bt bt bu ae ae ae az ae aI ad ad ad ad 
aa ae ae ae ae ae ae ae ae ae ae am ae ae ae aw bv bw ae ae ai ae ae ae ai bx bi by bi bz ae ae ae bA ac ad ad ad ad ad 
aa ae ae ae ae ae ae ae ae ae ae am aw ae au ae bB ax au ae ai ae ae ae ai bl bC bD bE bn ae ae ae ae ae bF bG bH ad ad 
aa ae ae ae ae ae ae ae ae ae ae am ae aC bw ae ae ae bI ae ai a5 a6 a7 aY ap ap aZ aq ae ae ae bJ ae ae aI ad ad ad ad 
aa ae ae ae ae ae ae ae ae ae ae am aB ae ax bK a5 a6 a7 bw aY aQ aF ae ae ae ae ai ae ae ae aw ae ae ac ad ay ad ad ad 
aa ae ae ae ae ae ae ae ae ae ae am aF aw ae aw ae aF au ax ae ai ae ae ae bL ae ai ae ae ae ae ae aD ac ad ad ad ad ad 
aa ae ae ae ae ae ae ae ae ae ae am ae bM au ae ae bK aD ae ae ai ae ae ae ae ae ai ae bJ ae ae ae ae ac ad ad ad ad ad 
aa ae ae ae ae ae ae ae ae ae ae am az ae ae aC aB au ae ae ae ai aj ag ag ag ah ai ae ae ae ae az ae ac ad ad ad ad ad 
aa ae ae ae ae ae ae ae ae ae ae am ae au bN ae aF ae ae ae an aY ap ap aZ ap ap aq an ae ae ae ae ae ae aE ad ad ad ad 
aa ae ae ae ae ae ae ae ae ae ae bO ag ag ag ag ag ag ag ag ag ag ag ah ai aj ag ag ag ag ag ag ag ag ah ac ad ad ad ad 
aa ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae bP ae ae ae ae ae ae ae ae ae ae ae a2 ad ad ad 
aa ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae ai ae ae ae ae ae ae ae ae ae ae ae ac ad ad ad 
aa aa aa aa aa aa al al al al aa aa al al al al aa aa al al al al aa aa ai aa aa aa aa aa aa aa aa aa aa aa ac ad ad ad 

:def
:aa
pix("grass.png")
walk(0)
:ab
pix("road/road_ns.png")
walk(1)
Action
move("world1x4.txt", 11, 3)
set("temp1", 1)
hero("hero_n")
:ac
pix("water/water_w.png")
walk(1)
:ad
pix("water/water.png")
walk(0)
:ae
pix("grass.png")
walk(1)
:af
pix("town/fence_es.png")
walk(0)
:ag
pix("town/fence_ew.png")
walk(0)
:ah
pix("town/fence_w.png")
walk(0)
:ai
pix("road/road_ns.png")
walk(1)
:aj
pix("town/fence_e.png")
walk(0)
:ak
pix("water/diag_1.png")
walk(0)
:al
pix("farmland.png")
walk(1)
:am
pix("town/fence_ns.png")
walk(0)
:an
pix("grass.png")
walk(0)
addpix("people/warrior_s.png")
:ao
pix("road/road_se.png")
walk(1)
:ap
pix("road/road_ew.png")
walk(1)
:aq
pix("road/road_nw.png")
walk(1)
:ar
pix("tree_left2.png")
walk(1)
:as
pix("tree_center2.png")
walk(0)
:at
pix("tree_right2.png")
walk(1)
:au
pix("tree2.png")
walk(0)
:av
pix("flowers.png")
walk(1)
:aw
pix("tree.png")
walk(0)
:ax
pix("treetrunk2.png")
walk(0)
:ay
pix("water/island.png")
walk(0)
:az
pix("garden.png")
walk(1)
:aA
pix("blue_flowers.png")
walk(1)
:aB
pix("treetop.png")
walk(0)
:aC
pix("mixed_flowers.png")
walk(1)
:aD
pix("large_shrub.png")
walk(0)
:aE
pix("water/diag_4.png")
walk(0)
:aF
pix("treetrunk.png")
walk(0)
:aG
pix("grass.png")
walk(1)
addpix("small_rock.png")
Action
if(var("town9_rock"), "=", 0)
    give("maxhp", 2)
    give("hp", 2)
    set("town9_rock", 1)
endif
:aH
pix("water/water_n.png")
walk(1)
:aI
pix("water/land_w.png")
walk(1)
:aJ
pix("roof_red/roof_n_back.png")
walk(0)
:aK
pix("water/land_s.png")
walk(1)
:aL
pix("roof_red/roof_n_top.png")
walk(0)
:aM
pix("roof_red/roof_n_top_right.png")
walk(0)
:aN
pix("water/land_n.png")
walk(0)
:aO
pix("roof_red/roof_n_bot.png")
walk(0)
:aP
pix("roof_red/roof_n_bot_right.png")
walk(0)
:aQ
pix("road/road_sw.png")
walk(1)
:aR
pix("town/wall_sw.png")
walk(0)
:aS
pix("town/wall_s.png")
walk(0)
:aT
pix("road/end_door.png")
walk(0)
Action
dialog("The sign above the door reads 'Barracks keep out'. While an argument \
could be made that, as you are not a barracks, you can enter, it is unlikely \
that the soldiers here would accept the logic in that statement.")
:aU
pix("town/wall_poster_s.png")
walk(0)
:aV
pix("town/wall_se.png")
walk(0)
:aW
pix("red_flowers.png")
walk(1)
:aX
pix("town/fence_n.png")
walk(0)
:aY
pix("road/road_ne.png")
walk(1)
:aZ
pix("road/road_t.png")
walk(1)
:a0
pix("road/reverse_t.png")
walk(1)
:a1
pix("town/fence_s.png")
walk(0)
:a2
pix("water/water_sw.png")
walk(1)
:a3
pix("road/road_ew.png")
walk(1)
Action
move("world1x4.txt", 10, 4)
set("temp1", 0)
hero("hero_w")
:a4
pix("road/left_t.png")
walk(1)
:a5
pix("tree_left.png")
walk(1)
:a6
pix("tree_center.png")
walk(0)
:a7
pix("tree_right.png")
walk(1)
:a8
pix("grass.png")
walk(1)
addoverpix("town/wood_roof_nmid_trans.png")
:a9
pix("grass.png")
walk(1)
addoverpix("town/wood_roof_nw_trans.png")
:ba
pix("grass.png")
walk(1)
addoverpix("town/wood_roof_mid.png")
:bb
pix("grass.png")
walk(1)
addoverpix("town/wood_roof_ne_trans.png")
:bc
pix("town/wood_roof_w.png")
walk(0)
:bd
pix("town/wood_roof_mid.png")
walk(0)
:be
pix("town/wood_roof_e.png")
walk(0)
:bf
pix("water/water_nw.png")
walk(1)
:bg
pix("town/wood_roof_smid.png")
walk(0)
:bh
pix("town/wood_roof_sw.png")
walk(0)
:bi
pix("town/wood_window.png")
walk(0)
:bj
pix("town/wood_roof_se.png")
walk(0)
:bk
pix("grass.png")
walk(1)
addoverpix("roof_blue/roof_n_back.png")
:bl
pix("town/wood_wall_sw.png")
walk(0)
:bm
pix("town/wood_wall_door.png")
walk(0)
Action
dialog("The door is locked")
:bn
pix("town/wood_wall_se.png")
walk(0)
:bo
pix("roof_blue/roof_n_top.png")
walk(0)
:bp
pix("roof_blue/roof_n_top_right.png")
walk(0)
:bq
pix("roof_blue/roof_n.png")
walk(0)
:br
pix("roof_blue/roof_n_right.png")
walk(0)
:bs
pix("grass.png")
walk(1)
Action
set("temp1", 1)
:bt
pix("roof_blue/roof_n_bot.png")
walk(0)
:bu
pix("roof_blue/roof_n_bot_right.png")
walk(0)
:bv
pix("grass.png")
walk(1)
Action
if(var("temp1"), "=", 1)
    info("As you step into this grove, the noise of civilization melts away.")
endif
:bw
pix("treetop2.png")
walk(0)
:bx
pix("town/wood_wall_w.png")
walk(0)
:by
pix("town/wood_wall.png")
walk(0)
:bz
pix("town/wood_wall_e.png")
walk(0)
:bA
pix("grass.png")
walk(0)
addpix("people/old_man_s2.png")
Action
if(question("Need to cross the channel? I'm headed that way, so I won't \
charge you."), "=", 1)
    move("world1x4.txt", 22, 4)
    hero("hero_e")
endif
:bB
pix("grass.png")
walk(1)
Action
set("temp1", 0)
:bC
pix("town/wood_window_s.png")
walk(0)
:bD
pix("town/wood_sign_inn.png")
walk(0)
:bE
pix("road/end_wood_door.png")
walk(1)
Action
move("shop9.txt", 28, 29)
hero("hero_n")
:bF
pix("water/bridge_w2.png")
walk(1)
:bG
pix("water/bridge.png")
walk(1)
:bH
pix("water/bridge_e_end.png")
walk(1)
:bI
pix("small_shrub.png")
walk(0)
:bJ
pix("stones.png")
walk(1)
:bK
pix("small_blue_flowers.png")
walk(1)
:bL
pix("grass.png")
walk(0)
addpix("people/dwarf_s.png")
Action
if(var("horn"), "=", 1)
    dialog("Yes, I can help you get to the City of Dwarves. It is magically \
    hidden to keep humans out, but the urgency of your mission allows me to \
    help you. Seek Bonebreaker in one of the northern towns to get the magical \
    horn.")
    set("horn", 2)
else
    dialog("Not all dwarves live underground. In fact, generations ago dwarves \
    lived above ground with humans. Today our peoples do not get along well, \
    but my love for agriculture keeps me above ground.")
endif
:bM
pix("grass.png")
walk(0)
addpix("people/woman_s2.png")
Action
store("Irene's Incredible Incantations")
:bN
pix("small_flowers.png")
walk(1)
:bO
pix("town/fence_en.png")
walk(0)
:bP
pix("road/road_ns.png")
walk(1)
Action
move("world1x4.txt", 11, 5)
set("temp1", 3)
hero("hero_s")
